Aphorite

System: Pathfinder | SRD

Aphorite CR 1/2
XP 200
Init –1 ; Senses darkvision 60 ft.; Perception +2
Defense
AC 13, touch 9, flat-footed 13 (+4 armor, –1 Dex)
hp 13 (1d10+3)
Fort +4, Ref –1, Will +3; +2 vs. poison and mind–affecting effects
Resist electricity 5
Offense
Speed 30 ft.
Melee cold iron warhammer +5 (1d8+3/×3)
Spell-Like Abilities (CL 1st; concentration +0)
CMB +4 CMD 13
Statistics
Str 17,, Dex 8,, Con 14,, Int 14,, Wis 13,, Cha 8
Base Atk +1
Feats Iron Will , Weapon Focus (warhammer)
Skills Craft (armor) +8, Knowledge (engineering) +6, Knowledge (planes) +3, Perception +2
Languages Celestial, Common
Special Abilities
Crystalline Dust (Su) An aphorite can manifest a haze of crystalline dust that forms into indistinct runes and glyphs surrounding its body. This effect grants the aphorite a 20% miss chance against melee and ranged attacks. Activating this dust is a move action, but it can be maintained each round as a free action. The effect cannot be disrupted, but it ends immediately if the aphorite is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. An aphorite can use this ability a number of rounds per day equal to its Hit Dice, but the rounds do not need to be consecutive.

Add to encounter | Back to Monsters