Arcanaton

System: Pathfinder | SRD

Arcanaton CR 9
Init +10 ; Senses darkvision 60 ft.; Listen +17, Spot +17
Defense
AC 22, touch 20, flat-footed 16 (+4 deflection, +6 Dex, +2 natural)
hp 76 (9d8+36)
Fort +10, Ref +12, Will +8
Offense
Speed fly 90 ft. (perfect)
Melee 3 tentacles +15 (1d8+2) plus arcane consumption
Ranged arcane fire +15 touch (9d6)
Space 5 ft., ; Reach 10 ft.
Special Attacks arcane consumption, arcane fire
Statistics
Str 14,, Dex 23,, Con 18,, Int 9,, Wis 14,, Cha 19
Base Atk +9
Feats Alertness , Flyby Attack , Improved Initiative , Weapon Finesse
Skills Concentration +17, Knowledge (arcana) +12, Listen +17, Search +12, Spellcraft +12, Spot +17, Use Magic Device +17
SQ arcane consumption
Special Abilities
Arcane Consumption (Su) A successful tentacle attack by an arcanaton conveys the effects of a targeted dispel magic (9th level caster), affecting worn magical protections first and proceeding to spells in effect on the target once all worn magical protections have been suppressed. Any magic weapon or magic object touching an arcanaton (including melee attacks) is treated as the subject of a targeted dispel magic (9th level caster). Each successful suppression of a magic item or spell dispelled grants the arcanaton 3 temporary hp.
Arcane Fire (Su) An arcanaton can fire a bolt of raw magical energy as a standard action. The bolt is a ranged touch attack with 190 ft. range that deals 9d6 points of damage.
Immunity to Magic (Ex) An arcanaton is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted here. A magical attack that dispels magical effects, such as dispel magic , slows an arcanaton (as the slow spell) for 2d6 rounds, with no saving throw. If an arcanaton contacts an antimagic field , it is stunned for 1d4 rounds, with no saving throw.
N Medium outsider

Add to encounter | Back to Monsters