Creatures in "Archon" Category

System: Pathfinder | SRD

Creatures in "Archon" Category CR Bastion Archon 20 Codex Archon 5 Exscinder 12 Gate Archon 17 Hammer Archon 18 Harbinger Archon 2 Hound Archon 4 Lantern Archon 2 Legion Archon 7 Preceptor Archon 9 Shield Archon 10 Spyglass Archon 3 Stag Archon 4 Star Archon 19 Trumpet Archon 14
XP 307200
Init +6 ; Senses darkvision 60 ft., detect magic , low-light vision, true seeing ; Perception +30
Defense
AC 36, touch 14, flat-footed 30 (+6 Dex, +22 natural, –2 size)
hp 350 (20d10+240); fast healing 5
Fort +24, Ref +14, Will +19; +4 vs. poison
DR 15/bludgeoning and evil
Immune electricity, blindness, petrification
SR 31
Offense
Speed 40 ft.; air walk
Melee 4 slams +30 (4d6+12/19–20)
Space 15 ft., ; Reach 15 ft.
Special Attacks holy beam, rending beam, smite evil
Spell-Like Abilities (CL 20th; concentration +25)
Aura aura of menace (DC 25), aura of mending (40 ft.)
CMB +34 CMD 50
Statistics
Str 34,, Dex 23,, Con 35,, Int 22,, Wis 25,, Cha 20
Base Atk +20
Feats Cleave , Combat Casting , Combat Expertise , Combat Reflexes , Critical Focus , Improved Critical (slam) , Lightning Reflexes , Power Attack , Staggering Critical , Stand Still
Skills Diplomacy +25, Heal +27, Intimidate +28, Knowledge (arcana) +26, Knowledge (engineering) +26, Knowledge (geography) +29, Knowledge (planes) +29, Knowledge (religion) +26, Perception +30, Sense Motive +30, Spellcraft +29, Survival +30
Languages Celestial, Draconic, Infernal; truespeech
SQ ultimate sacrifice
Special Abilities
Aura of Mending (Su) Good-aligned creatures within 60 feet of a bastion archon are bathed in a rejuvenating holy light that grants them fast healing 5 while they remain in range. This includes the bastion archon itself.
Entrench (Ex) If a bastion archon does not move from its location, it becomes entrenched until the start of its next turn. While entrenched, it can’t be moved from its space by combat maneuvers or the push or pull universal monster rules, nor can it be tripped.
Holy Beam (Su) Once every 1d4 rounds as a standard action, a bastion archon can unleash a concentrated beam of holy energy from the shining beacon that is its face. This beam of light creates a 120-foot line of holy radiance. Each creature within this area must succeed at a DC 25 Reflex save to avoid being blinded for 1d4 rounds. Evil creatures in the area of effect also take 20d6 points of damage from the holy beam—this damage comes from sacred energies and cannot be reduced by energy resistance, but a creature that succeeds at its Reflex save negates the blindness and takes only half damage. The save DC is Charisma-based.
Rending Beam (Su) A bastion archon that hits a single creature with two of its slam attacks can blast the target with a swift pulse of holy light that blinds the target for 1 round and deals 5d6 points of damage if the target is an evil creature. A target can attempt a DC 25 Reflex save to negate the blindness and take half damage. The save DC is Charisma-based.
Spells A bastion archon casts divine spells as a 17th-level cleric. It does not gain access to domains or other cleric abilities. Its beacon-like face serves as its divine focus.
Ultimate Sacrifice (Su) When a bastion archon is slain by an evil creature, it erupts in a 40-foot-radius burst of positive energy that restores 100 hit points to good-aligned creatures and consecrates the ground in the area. The area is treated as the subject of a hallow spell (CL 20th) with an associated bless spell effect for 1 year thereafter.

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