Prison Forge

System: Pathfinder | SRD

Prison Forge CR 17
XP 102400
Init +9 ; Senses darkvision 60 ft., smoke vision; Perception +28
Defense
AC 32, touch 14, flat-footed 27 (+5 Dex, +18 natural, –1 size)
hp 290 (20d8+200); regeneration 15 (cold)
Fort +16, Ref +11, Will +13
DR 15/good
Immune fire, undead traits
SR 28
Weaknesses vulnerability to cold
Offense
Speed 40 ft.
Melee +2 impervious transformative spear +28/+23/+18 (2d6+17/×3 plus 2d6 fire), tail slap +20 (3d6+5 plus 2d6 fire and grab)
Space 10 ft., ; Reach 10 ft. (20 ft. with tail)
Special Attacks constrict (3d6+15 plus 2d6 fire), heat (2d6 fire), lava trail
Spell-Like Abilities (CL 20th; concentration +30)
Aura fire aura (5 ft.)
CMB +26 (+30 grapple) CMD 41
Statistics
Str 30,, Dex 21,, Con —,, Int 23,, Wis 8,, Cha 31
Base Atk +15
Feats Cleave , Combat Reflexes , Craft Magic Arms and ArmorB, Improved Initiative , Improved Vital Strike , Iron Will , Power Attack , Quicken Spell-Like Ability (detonate) , Skill Focus (Perception) , Vital Strike , Weapon Focus (spear)
Skills Bluff +20, Craft (armorsmithing) +34, Craft (blacksmithing) +34, Craft (weaponsmithing) +34, Intimidate +23, Knowledge (engineering, planes) +26, Perception +28, Spellcraft +29
Languages Common, Ignan
SQ prison forge
Special Abilities
Ashen Cloud (Ex) When an ashen forgemaster is struck in combat, some of its scales crumble off to create a noxious cloud of ash, smoke, and rotting flesh that lingers for 1 round in all adjacent squares. Any creature that starts its turn in this cloud is sickened for 1 round (Fortitude DC 30 negates). The cloud obscures all sight beyond 5 feet, providing total concealment. A creature within 5 feet has concealment. The save DC is Constitution-based.
Fire Aura (Su) An ashen forgemaster is surrounded by an aura of intense heat. All creatures within 5 feet take 1d6 points of fire damage at the beginning of the forgemaster’s turn.
Lava Trail (Su) At the start of the forgemaster’s turn, any square it occupies melts or catches fire from the intense heat of its body. These squares become difficult terrain for all creatures other than the ashen forgemaster. Each creature that enters or begins its turn within the affected squares takes 10d6 points of fire damage. The squares cool and return to normal after 1 round.
Prison Forge (Su) An ashen forgemaster is bound to a monolithic forge and cannot stray more than 500 feet from it. A forgemaster that moves more than 500 feet from its prison forge is staggered until it returns. A forgemaster that remains more than 500 feet from its forge for 24 hours takes 2d6 points of Charisma damage, and an additional 2d6 points of Charisma damage every day it remains out of range of its forge. When the total Charisma damage equals or exceeds the forgemaster’s Charisma score, it is destroyed and rejuvenated in its prison forge once again (see below).
Rejuvenation (Su) One day after an ashen forgemaster is destroyed, its forge begins to rebuild the undead creature’s body. This process takes 2d6 days—if the body is destroyed before that time passes, the forge merely starts the process anew. After this time passes, the forgemaster awakens fully healed. It does not have any of the gear left behind on its old body, but it can forge a new weapon or simply select one from the many weapons it has previously made.
Smoke Vision (Ex) An ashen forgemaster can see perfectly in smoky conditions (such as those created by pyrotechnics or its own ashen cloud ability).

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