Astomoi Characters

System: Pathfinder | SRD

Astomoi Characters CR 1/2
XP 200
Init +1 ; Senses darkvision 60 ft., scent, telepathic senses; Perception +7
Defense
AC 14, touch 14, flat-footed 13 (+1 Dex, +3 Wis)
hp 7 (1d6+1)
Fort +0, Ref +1, Will +5; -2 vs. disease and inhaled poison
Immune ingested poisons
Weaknesses sensitive breath
Offense
Speed 30 ft.
Melee dagger -1 (1d4-1/19-20)
Special Attacks phrenic amplification (conjured armor), phrenic pool (3 points), physical push (+3, 3/day)
CMB -1 CMD 13
Statistics
Str 8,, Dex 13,, Con 10,, Int 17,, Wis 16,, Cha 10
Base Atk +0
Feats Combat Casting
Skills Diplomacy +4, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +7, Spellcraft +7
Languages Astomoi begin play knowing Common, but as they have no mouths, they cannot speak. They have telepathy with a range of 100 feet. Astomoi with high Intelligence scores can choose any of the following languages: Abyssal, Aklo, Celestial, Elven, Gnome, Infernal, and Sylvan.
SQ mouthless
Special Abilities
Mouthless (Ex) Astomoi don’t need to eat or drink to survive. Instead, they absorb the essence of food and drink; this consumes the nutrients of the meal as though it had been eaten, rendering the food useless to others. Astomoi consume potions and other ingested materials in the same fashion. Since they never actually ingest anything, they can’t normally be exposed to ingested poisons.
Sensitive Breath (Ex) Astomoi take a -2 penalty on saving throws against disease and inhaled poisons.
Telepathic Senses (Ex) Astomoi can’t speak or see, but can mentally sense the area within 60 feet, as per darkvision, and can speak telepathically. An astomoi can’t see anything beyond 60 feet. An astomoi must provide thought components for spells that normally require verbal components. It can use language-dependent abilities with its telepathy, but not abilities that depend on audible components.

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