Azlanti Chariot Beetle

System: Pathfinder | SRD

Azlanti Chariot Beetle CR 5
Init +6 ; Senses blindsense 60 ft., darkvision 60 ft.; Listen +3, Spot +3
Defense
AC 20, touch 10, flat-footed 18 (+2 Dex, +10 natural, -2 size)
hp 57 (6d10+24)
Fort +9, Ref +4, Will +2
Offense
Speed 40 ft., burrow 20 ft., fly 20 ft. (clumsy)
Melee bite +11 (1d10+8)
Special Attacks hypnotic carapace, immure, improved grab
Statistics
Str 26,, Dex 14,, Con 18,, Int 6,, Wis 10,, Cha 11
Base Atk +4
Feats Improved Initiative , Improved Natural Attack (bite) , Weapon Focus (bite)
Skills Climb +11, Listen +3, Spot +3
Languages none
Special Abilities
Hypnotic Carapace (Su) Once the glimmering jeweled carapace of an azlanti chariot beetle rained arcane fire down on foes and turned aside enemy magic as easily as a tower shield does a sling stone. Now, though, these weakly shimmering magical lights only daze those within 30 feet who look upon them (Dc 15 Will save negates). The save is charisma based and includes a +2 racial bonus.
Immure (Ex) The beetles are obsessed with the burial of all things. Iif the beetle successfully archives a pin against a grabbed opponent, it buries them in the earth. From that point on, the beetle no longer needs to make grapple checks to maintain the pin (although the creature may still attempt to escape the pin on his turn as normal) and is not considered grappled. the creature that is buried must begin holding his breath as soon as he is buried and may suffocate.
Always N Huge vermin

Add to encounter | Back to Monsters