Bagiennik
System: Pathfinder | SRD
Bagiennik
CR 6
XP 2400
Init +2
;
Senses disease scent; Perception +19
Defense
AC 17, touch 13, flat-footed 15 (+2 Dex, +4 natural, +1 size)
hp 66 (12d6+24)
Fort +5,
Ref +10,
Will +8
DR 5/cold iron
Resist acid 5, fire 5
Offense
Speed 30 ft., swim 40 ft.
Melee 2 claws +9 (1d4-1)
Ranged nasal spray +10 touch (3d6 fire, 3d6 acid, and nasal burn)
Spell-Like Abilities (CL 7th; concentration +10)
CMB +4
CMD 16
Statistics
Str 8,,
Dex 14,,
Con 13,,
Int 15,,
Wis 10,,
Cha 17
Base Atk +6
Feats Alertness , Self-Sufficient , Skill Focus (Heal) , Toughness , Weapon Finesse , Weapon Focus (nasal spray)
Skills Bluff +10, Diplomacy +12, Escape Artist +9, Heal +22, Knowledge (arcana) +5, Knowledge (nature) +12, Perception +19, Sense Motive +11, Stealth +21, Survival +8, Swim +22, Use Magic Device +18
Languages Common, Sylvan
SQ amphibious
Special Abilities
Disease Scent (Ex) A bagiennik can smell a diseased creature as if using the scent ability. It can discern whether the diseased creature is the source of a disease or merely a carrier; in the latter case, the bagiennik often seeks out the creature and attempts to purge its maladies.
Nasal Burn (Su) A bagiennik’s nasal spray deals 1d6 points of fire damage to victims in subsequent rounds after it strikes a target (as per the burn universal monster ability), but it can also cure other maladies. Each round in which a victim takes damage from a bagiennik’s nasal spray, that victim can attempt a DC 17 Fortitude save. If the victim succeeds at this save, it heals 1 point of ability damage to an ability score of its choice. If the result exceeds the DC by 5 or more, the victim can also attempt to remove a single disease or poison currently affecting her as per remove disease or neutralize poison (caster level 7th). If the damage from the bagiennik’s nasal burn is reduced or negated in any way, the victim can’t attempt this special Fortitude save that round. The save DC is Constitution-based.