Barrow Hound

System: Pathfinder | SRD

Barrow Hound CR 6
XP 2400
Init +6 ; Senses darkvision 60 ft., low-light vision, see invisibility ; Perception +12
Defense
AC 20, touch 12, flat-footed 17 (+2 Dex, +1 dodge, +8 natural, -1 size)
hp 75 (10d6+40)
Fort +7, Ref +9, Will +8
Offense
Speed 50 ft.
Melee bite +11 (1d8+9 plus grab)
Space 10 ft., ; Reach 10 ft.
Special Attacks constrict (1d8+9), dimensional bark, howl
Spell-Like Abilities (CL 10th; concentration +12)
CMB +12 (+16 grapple) CMD 25
Statistics
Str 22,, Dex 15,, Con 18,, Int 6,, Wis 13,, Cha 15
Base Atk +5
Feats Blind-Fight , Dodge , Improved Initiative , Vital Strike , Weapon Focus (bite)
Skills Acrobatics +13 (+21 when jumping), Climb +17, Perception +12, Sense Motive +12, Stealth +9
Languages Sylvan (can't speak)
Special Abilities
Dimensional Bark (Su) Up to three times per day, a barrow hound can emit a bark of dimensional energy that sends foes spiraling through time and space. All creatures in a 30-foot cone must succeed at a DC 17 Will save or immediately be teleported 2d6 × 5 feet in a random direction (roll 1d8 to determine the direction, with 1 indicating north and other numbers indicating compass directions going clockwise). The direction is randomly determined for each affected creature. A teleported creature arrives in the closest open space to the determined destination, but must appear on a solid surface capable of supporting its weight. If there is no appropriate destination in that direction, the creature does not teleport at all. The save DC is Charisma-based.
Howl (Su) A barrow hound can let out an ear-splitting howl that terrifies creatures in the vicinity. All creatures of 4 or fewer Hit Dice within 120 feet must succeed at a DC 17 Will save or become panicked for 2d4 rounds. Whether or not the save is successful, an affected creature is immune to the same barrow hound’s howl for 24 hours. This is a sonic, mind-affecting effect. The save DC is Charisma-based.

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