Belostomatid
System: Pathfinder | SRD
Belostomatid
CR 3
XP 800
Init +1
;
Senses darkvision 60 ft., tremorsense 60 ft.; Perception +0
Defense
AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, -1 size)
hp 30 (4d8+12)
Fort +7,
Ref +2,
Will +1
Immune mind-affecting effects
Offense
Speed 20 ft., fly 20 ft. (poor), swim 40 ft.
Melee 2 claws +6 (1d4+3 plus grab), bite +6 (1d8+4 plus digestive enzymes)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks digestive enzyme
Aura stench (DC 15, 3 rounds)
CMB +8 (+12 grapple)
CMD 19 (27 vs. trip)
Statistics
Str 19,,
Dex 13,,
Con 16,,
Int -,,
Wis 11,,
Cha 2
Base Atk +3
Skills Fly +1, Stealth +0 (+8 in water), Swim +14
SQ hold breath
Special Abilities
Digestive Enzymes (Ex) A belostomatid injects a corrosive enzyme into its prey that both paralyzes and liquefies flesh. A creature struck by the belostomatid’s piercing bite must succeed at a DC 15 Fortitude save or be paralyzed for 1d4 rounds. For every round the creature is paralyzed it takes 1d2 points of Constitution damage.
Hold Breath (Ex) A belostomatid can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.