Old Shuck

System: Pathfinder | SRD

Old Shuck CR 7
XP 3200
Init +11 ; Senses blindsight 60 ft., darkvision 60 ft., low-light vision, scent; Perception +12
Defense
AC 20, touch 16, flat-footed 13 (+7 Dex, +4 natural, –1 size)
hp 85 (9d10+36)
Fort +10, Ref +13, Will +5
DR 10/cold iron or magic
Offense
Speed 40 ft., swim 15 ft.
Melee bite +13 (1d8+5 plus disease and trip), 2 claws +13 (1d6+5)
Space 10 ft., ; Reach 5 ft.
Special Attacks green-eyed gaze
Spell-Like Abilities (CL 9th; concentration +11)
CMB +15 (+17 trip) CMD 32 (38 vs. trip)
Statistics
Str 20,, Dex 24,, Con 18,, Int 13,, Wis 11,, Cha 15
Base Atk +9
Feats Combat Expertise , Improved Initiative , Improved Trip , Iron Will , Stealthy
Skills Acrobatics +7 (+11 when jumping), Bluff +11, Escape Artist +9, Perception +12, Stealth +17, Swim +13
Languages Common
SQ change shape (human; alter self )
Special Abilities
Disease (Ex) A black shuck’s bite inflicts a wasting disease on those lucky enough to survive its initial attack. Shuck’s Kiss : Bite—injury; save Fort DC 18; onset 1 day; frequency 1/hour for 6 hours; effect 1d4 Con and 1d4 Str damage; cure 2 consecutive saves. The save DC is Constitution-based.
Green-Eyed Gaze (Sp) Those who meet a black shuck’s accursed eye can find themselves changed by the experience. Three times per day, a black shuck can cast its gaze upon a creature within 30 feet. The target must succeed at a DC 16 Will save or be struck with a curse as though affected by a bestow curse spell (CL 9th). The type of curse is fixed and unique to each black shuck, and once assigned, it can’t be changed; thus, one particular black shuck’s curse might reduce an opponent’s Strength score by 6, while another’s might inflict a –4 penalty on attack rolls, saving throws, ability checks, and skill checks. Whether or not a creature fails its save against a black shuck’s green-eyed gaze, that creature can’t be affected by that black shuck’s gaze again for 24 hours. The save DC is Charisma-based.

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