Assassin Vine
System: Pathfinder | SRD
Assassin Vine
CR 3
XP 800
N
Plant
Large
Init +0
;
Senses blindsight 30 ft., low-light vision; Perception +1
Defense
AC 15, touch 9, flat-footed 15 (+6 natural, -1 size)
hp 30 (4d8+12)
Fort +7
Ref +1
Will +2
Immune electricity, plant traits
Resist cold 10, fire 10
Offense
Speed 5 ft.
Melee slam +7 (1d8+7 plus grab)
Space 10 ft.
;
Reach 10 ft.
Special Attacks constrict (1d8+7), entangle
CMB +9 (+13 grapple)
CMD 19 (can't be tripped)
Statistics
Str 20,
Dex 10,
Con 16,
Int -,
Wis 13,
Cha 9
Base Atk +3
SQ camouflage
Special Abilities
Camouflage (Ex) Since an assassin vine looks like a normal plant when at rest, a DC 20 Perception check is required to notice it before it attacks for the first time. Anyone with ranks in Survival or Knowledge (nature) can use either of those skills instead of Perception to notice the plant.
Entangle (Su) An assassin vine can, as a free action, cause plants within 30 feet of it to animate and grasp at foes. This ability is otherwise similar to entangle (CL 4th, DC 13). The save DC is Wisdom-based.
This gnarled vine, as thick as a man's arm and bearing hand-shaped leaves, convulses across the ground in an unnatural slither.