Blightspawn
System: Pathfinder | SRD
Blightspawn
CR 5
XP 1600
Init +8
;
Senses darkvision 60 ft., scent; Perception +13
Defense
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 52 (7d8+21); fast healing 3
Fort +5,
Ref +8,
Will +8
DR 5/magic
Immune acid, cold, poison
Offense
Speed 30 ft., climb 30 ft., fly 50 ft. (average)
Melee sting +11 (2d6+9/19-20 plus attach and poison)
Space 5 ft.,
;
Reach 10 ft.
Special Attacks blood drain (1d2 Constitution)
Spell-Like Abilities (CL 5th; concentration +7)
Aura stagnation (20 ft., DC 16)
CMB +11 (+15 to maintain a grapple)
CMD 25 (33 vs. trip)
Statistics
Str 23,,
Dex 18,,
Con 16,,
Int 7,,
Wis 16,,
Cha 15
Base Atk +5
Feats Flyby Attack , Improved Initiative , Lightning Reflexes , Power Attack
Skills Climb +14, Fly +14, Perception +13
Languages Aklo (can’t speak)
SQ no breath
Special Abilities
Poison (Su) Sting—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d4 Wisdom damage and confusion for 1 round; cure 2 saves. The save DC is Constitution-based.
Stagnation Aura (Su) A blightspawn’s stagnation aura causes lethargy and torpor in those who approach it, sapping their energy and speed. When a creature comes within 20 feet of a blightspawn, it must succeed at a DC 16 Will save or be affected as per the slow spell for as long as the creature remains within the blightspawn’s aura and for an additional 1d3 rounds after leaving it. Once a creature successfully saves against the aura, it is immune to that particular blightspawn’s aura for 24 hours; otherwise, reentering the aura forces a creature to save again. In addition, this aura fouls liquids of all types within the area. A creature that drinks anything in a blightspawn’s aura (including potions and alchemical elixirs) must succeed at a DC 16 Fortitude save or be nauseated for 1d3 rounds. The save DCs are Constitution-based.