Blightspawn of Ghlaunder
System: Pathfinder | SRD
Blightspawn of Ghlaunder
CR 5
XP 1600
Init +8
;
Senses darkvision 60 ft., scent; Perception +13
Defense
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 52 (7d8+21); fast healing 3
Fort +5,
Ref +8,
Will +8
DR 5/magic
Immune acid, cold, poison
Offense
Speed 30 ft., climb 30 ft., fly 50 ft. (average)
Melee sting +10 (2d6+7/19–20 plus attach and poison)
Space 5 ft.,
;
Reach 10 ft.
Special Attacks blood drain (1d2 Con), stagnation gaze
Spell-Like Abilities (CL 5th; concentration +7)
Aura stagnation (20 ft., DC 16)
CMB +10 (+14 to maintain a grapple)
CMD 24 (32 vs. trip)
Statistics
Str 21,,
Dex 18,,
Con 16,,
Int 7,,
Wis 16,,
Cha 15
Base Atk +5
Feats Flyby Attack , Improved Initiative , Lightning Reflexes , Power Attack
Skills Climb +13, Fly +14, Perception +13
Languages Aklo (cannot speak)
SQ no breath
Special Abilities
Poison (Su) Sting—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d4 Wisdom damage and confusion for 1 round; cure 2 saves. The save DC is Constitution-based.
Stagnation Aura (Su) A blightspawn’s stagnation aura causes lethargy and torpor in those who approach it, sapping energy and speed. When a creature comes within 20 feet of a blightspawn, it must make a DC 16 Will save to avoid being affected as per the spell slow , for as long as the creature remains within the blightspawn’s aura and for an additional 1d3 rounds after leaving it. Once a creature successfully saves against the aura, it is immune to that particular blightspawn’s aura for 24 hours; otherwise, re-entering the aura forces a creature to save again. In addition, this aura fouls liquids of all types within the area. A creature that drinks anything in a blightspawn’s aura (including potions and alchemical elixirs) must make a DC 14 Fortitude save or be nauseated for 1d3 rounds. The save DC is Constitution-based.