Bloody Bones

System: Pathfinder | SRD

Bloody Bones CR 10
XP 9600
Init +8 ; Senses darkvision 60 ft., lifesense; Perception +20
Defense
AC 24, touch 19, flat-footed 20 (+4 Dex, +5 natural, +5 profane)
hp 133 (14d8+70)
Fort +9, Ref +13, Will +12
DR 10/bludgeoning
Immune undead traits
Offense
Speed 30 ft.
Melee bite +18 (1d8+8 plus bleed), 2 claws +18 (1d8+8/19–20 plus bleed)
Special Attacks bleed (1d6), mirror jump, rend (2 claws, 1d8+8+12)
Spell-Like Abilities (CL 10th; concentration +15)
CMB +18 CMD 37
Statistics
Str 27,, Dex 19,, Con —,, Int 14,, Wis 16,, Cha 21
Base Atk +10
Feats Improved Critical (claw) , Improved Initiative, Intimidating Prowess , Lunge , Power Attack , Skill Focus (Intimidate) , Stealthy
Skills Acrobatics +18, Climb +25, Escape Artist +22, Intimidate +36, Perception +20, Stealth +25
Languages Common
SQ hide in plain sight, unholy grace
Special Abilities
Hide in Plain Sight (Su) A bloody bones can use Stealth even while being observed; as long as it is within 10 feet of a reflective surface like a mirror or calm body of water, a bloody bones can hide itself from view in the open without having anything to hide behind.
Mirror Jump (Su) A bloody bones can use its dimension door spell-like ability to leap between reflective surfaces within range of each other (such as mirrors, darkened windows, or calm water), but can also opt to remain in hiding within such a reflection. The reflective surface must be large enough for the bloody bones to pass through with ease (at least 2 feet wide and 2 feet tall). While hidden this way, the bloody bones can use its lifesense to detect prey near the reflective surface. When an adjacent victim looks into the surface, the bloody bones can leap out as a swift action (often appearing as though the target’s own skeleton were ripping free to attack) and manifest in any square adjacent to the viewer. When a bloody bones uses this action, all creatures within 30 feet must succeed at a DC 22 Will save or be staggered for 1d4 rounds, and the triggering viewer takes a –4 penalty on this saving throw. The staggering effect is a mind-affecting fear effect. The save DC is Charisma-based.
Unholy Grace (Ex) A bloody bones applies its Charisma modifier to its AC and on Reflex saves as a profane bonus.

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