Bog Strider Seer-Queens

System: Pathfinder | SRD

Bog Strider Seer-Queens CR 2
XP 600
Init +2 ; Senses darkvision 60 ft., tremorsense 120 ft. (in water); Perception +6
Defense
AC 16, touch 13, flat-footed 13 (+2 Dex, +1 dodge, +3 natural)
hp 15 (2d10+4)
Fort +2, Ref +5, Will +4
Offense
Speed 30 ft., water stride 50 ft.
Melee spear +4 (1d8+3/x3), bite -1 (1d6+1) or 2 claws +4 (1d4-2), bite +4 (1d6+2)
Ranged spear +4 (1d8+2/x3) or mwk net +5 ranged touch (entangle)
CMB +4 CMD 17 (21 vs. trip)
Statistics
Str 14,, Dex 14,, Con 14,, Int 11,, Wis 13,, Cha 9
Base Atk +2
Feats Dodge
Skills Perception +6, Stealth +7, Survival +6, Swim +11
Languages Aquan; tremor tap 120 ft.
SQ hold breath, water sprint
Special Abilities
Hold Breath (Ex) A bog strider can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.
Tremor Tap (Ex) Bog striders can send and receive messages by creating and sensing silent vibrations on the surface of any body of water they currently tread. The range of communication extends outward 120 feet to all other bog striders within line of effect on or under the water. Because the ripples created on the water prove omni-directional, bog striders can communicate with multiple targets at the same time. Only bog striders can understand this form of communication. This ability also grants bog striders tremorsense in water at a range of 120 feet.
Water Sprint (Ex) Once per hour, a bog strider can move up to 5 times its normal speed (250 feet) on water when making a charge or retreating from an enemy. Once it decides to increase its movement in this fashion, the effect lasts for up to 4 rounds, after which a bog strider becomes fatigued for as many rounds as it chose to move at a higher speed.
Water Stride (Su) A bog strider can tread upon rivers, lakes, and flooded swamplands or marshes as if under the effects of the water walk spell. It also gains an increased movement rate by using the surface tension and its multiple legs to propel itself across the water.

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