Boggle

System: Pathfinder | SRD

Boggle CR 8
XP 4800
Init +6 ; Senses low-light vision; Perception +14
Defense
AC 21, touch 18, flat-footed 14 (+6 Dex, +1 dodge, +3 natural, +1 size)
hp 102 (12d6+60)
Fort +9, Ref +14, Will +9
DR 10/cold iron
SR 19
Offense
Speed 40 ft., climb 20 ft.
Melee bite +15 (1d4+5), gore +15 (1d6+5), 2 claws +15 (1d4+5)
Ranged thrown object +13 (1d3+3)
Spell-Like Abilities (CL 8th; concentration +11)
Aura mindboggle (30 ft., DC 19)
CMB +8 CMD 25
Statistics
Str 16,, Dex 23,, Con 21,, Int 12,, Wis 8,, Cha 17
Base Atk +6
Feats Combat Casting , Dodge , Iron Will , Mobility , Throw Anything , Weapon Finesse
Skills Acrobatics +21, Bluff +18, Climb +20, Escape Artist +15, Perception +14, Perform (comedy) +18, Sense Motive +14, Sleight of Hand +21
Languages Common, Gnome, Sylvan
SQ change shape (calf, goat, and goose; beast shape II )
Special Abilities
Mindboggle Aura (Su) A boggle is swathed in a 30-foot aura of supernatural mirth. The first time a creature ends its turn within this area, it must succeed at a DC 19 Will save or be overcome by a sense of absurdity, taking a –10 penalty on Sense Motive and Perception checks and a –2 penalty on initiative checks. Spellcasters must succeed at a concentration check (DC = 15 + spell level) to cast spells while affected due to the extreme distraction. This effect persists for 13 minutes, even if a creature leaves the aura. A creature that successfully saves against the aura can’t be affected by the same boggle’s mindboggle aura for 24 hours. This is an emotion-based, mind-affecting effect. The save DC is Charisma-based.
Scarecrow Form (Sp) This spell-like ability functions as per tree shape , except the form assumed is that of a Medium humanoid scarecrow instead of a tree.

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