Bone Priest

System: Pathfinder | SRD

Bone Priest CR 4
XP 1200
Init +6 ; Senses darkvision 60 ft.; Perception +11
Defense
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 37 (5d8+15)
Fort +4, Ref +3, Will +7
DR 5/bludgeoning and magic
Immune cold, undead traits
Offense
Speed 30 ft.
Melee mwk bastard sword +7 (1d10+3/19–20) or slam +5 (1d4+3)
Special Attacks death drink, unnerving gaze
CMB +5 CMD 17
Statistics
Str 14,, Dex 15,, Con —,, Int 11,, Wis 16,, Cha 17
Base Atk +3
Feats Combat Casting , Improved Initiative , Weapon Focus (bastard sword)
Skills Intimidate +11, Knowledge (religion) +8, Perception +11, Stealth +10
Languages Common, Undercommon
Special Abilities
Death Drink (Su) When a bone priest reduces a creature to 0 hit points or fewer with a melee attack or coup de grace, it can use death knell against that creature as a free action. It doesn’t need to be touching the creature to use this ability.
Spells A bone priest casts spells as 3rd-level cleric. It also gains domain spells from the Madness domain, but none of the other domain abilities or cleric abilities.
Unnerving Gaze (Su) A bone priest can make a gaze attack that strikes fear into the hearts of all creatures within a 30-foot radius that can see the bone priest. These creatures must succeed at a DC 15 Will saving throw or be shaken for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.

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