Creating a Bonestorm

System: Pathfinder | SRD

Creating a Bonestorm CR 8
Init +6 ; Senses darkvision 60 ft.; Listen +1, Spot +1
Defense
AC 23, touch 20, flat-footed 17 (+6 Dex, +3 natural, +4 size)
hp 104 (16d12)
Fort +5, Ref +11, Will +11
Immune cold, swarm traits, undead traits, weapon damage
SR 20
Offense
Speed fly 50 ft. (perfect)
Melee swarm (3d6 plus 3d6 unholy)
Space 10 ft., ; Reach 0 ft.
Special Attacks wrath
Aura unholy winds 10 ft. (DC 18)
Statistics
Str 3,, Dex 23,, Con —,, Int —,, Wis 12,, Cha 10
Base Atk +8
SQ gather bones
Special Abilities
Distraction (Ex) Any living creature that begins its turn with a bonestorm in its space must succeed on a DC 18 Fortitude save or be nauseated for 1 round. The save DC is Charisma-based.
Gather Bones (Su) By spending a full-round action in the same square as a dead creature, a bonestorm can shred the flesh from the corpse and absorb the bones into its swarm. The absorption grants the bonestorm healing (or temporary hit points if it is unwounded). The amount of healing depends on the size of the body absorbed. A Small creature grants 2 points of healing. A Medium grants 5 points, Large grants 10 points, and Huge grants 20 point. A bonestorm gains no benefit from collecting the skeletons of creatures smaller than Small or larger than Huge.
Unholy Winds (Su) A bonestorm is surrounded by fierce netherwinds, the howls and raging essences of souls forever trapped within a whirlwind of death. As such, the area within 10 feet of a bonestorm is affected by winds of windstorm force (see page 95 of the DMG or the summary of these effects on the following page). Creatures that enter this area must make a DC 18 Fortitude save or be affected by the high winds as dictated by their size: Small or smaller creatures are blown away, Medium creatures are knocked down, Large creatures are checked, and larger creatures are unaffected. In addition, these winds are responsible for a bonestorm’s movement and protect it from the damage and dispersal Diminutive swarms typically face when affected by powerful winds.
Wrath (Su) A bonestorm cuts apart creatures occupying the same space as it, not just with splintered bones and bludgeoning skulls, but with the unholy energies of the damned souls that make up the undead whirlwind. Thus, 3d6 points of the damage dealt by a bone swarm is physical, and 3d6 points are untyped damage, resulting directly from unholy power.
Always CE Diminutive undead (swarm)

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