Bonethorn

System: Pathfinder | SRD

Bonethorn CR 12
XP 19200
Init +10 ; Senses lifesense, low-light vision; Perception +22
Defense
AC 27, touch 17, flat-footed 20 (+6 Dex, +1 dodge, +10 natural)
hp 150 (20d8+60)
Fort +15, Ref +14, Will +11
DR 10/bludgeoning
Immune plant traits
Offense
Speed 30 ft.
Melee gore +24 (2d6+9 plus spores), 2 claws +24 (2d6+9/19–20 plus spores)
Special Attacks critical implantation
CMB +24 CMD 41
Statistics
Str 28,, Dex 23,, Con 17,, Int 2,, Wis 16,, Cha 9
Base Atk +15
Feats Combat Reflexes , Critical Focus , Dodge , Improved Critical (claw), Improved Initiative , Iron Will , Lightning Reflexes , Mobility , Sickening Critical , Skill Focus (Perception)
Skills Perception +22, Stealth +19
Special Abilities
Critical Implantation (Ex) If a bonethorn scores a critical hit with any of its natural weapons, the victim takes a –4 penalty on its Fortitude save to resist the spore effect.
Positive Energy Absorption (Sp) Those attempting to affect a bonethorn with positive energy quickly discover their mistake. Not only does positive energy heal the bonethorn (as it is a living creature, not undead), but it also absorbs the positive energy, boosting its metabolism. Whenever a bonethorn is affected by positive energy, it gains the benefits of haste and fast healing 5 for 1 round. This duration increases to 2 rounds if the bonethorn is not wounded at the time it is affected by positive energy. The durations from multiple exposures to positive energy effects stack.
Spores (Su) Each time a bonethorn deals damage with its sporeladen natural attacks, its victim must attempt a DC 23 Fortitude save to avoid becoming infested by the fungus. If the victim fails, the fungus swiftly propagates through its body, erupting from wounds and ripping through undamaged flesh, dealing 2d6 points of slashing damage per round at the start of the infected creature’s turn. A creature that has a skeleton and that dies while infested with bonethorn spores is consumed over the course of 2d6 rounds, after which a new bonethorn rises from the remains. A new bonethorn created in this manner from a Large or larger body can animate only a Medium-sized portion of the skeleton, resulting in strange, partially skeletal hosts that have similar statistics to a bonethorn grown from a humanoid host. Burning or otherwise completely destroying the victim’s body before the spores complete their consumption prevents it from becoming a new bonethorn. This is a disease effect. The save DC is Constitution-based.

Add to encounter | Back to Monsters