Animated Bramble

System: Pathfinder | SRD

Animated Bramble CR 7
XP 3200
Init –1 ; Senses darkvision 60 ft., low-light vision; Perception –5
Defense
AC 15, touch 8, flat-footed 15 (–1 Dex, +7 natural, –1 size)
hp 52 (4d10+30)
Fort +1, Ref +0, Will –4
Immune plant traits
Offense
Speed 20 ft.
Melee slam +9 (1d6+9 plus grab)
Ranged 4 thorns +10 (1d6+7)
Space 10 ft. ; Reach 10 ft.
Special Attacks constrict (1d6+9), pull (slam, 5 ft.)
Aura blight (40 ft., DC 19)
CMB +11 CMD 20 (can’t be tripped)
Statistics
Str 22,, Dex 8,, Con —,, Int —,, Wis 1,, Cha 1
Base Atk +4
Feats Combat Reflexes , Improved Initiative , Power Attack , Stand Still , Weapon Focus (thorns)
Skills Perception +10, Stealth +7 (+19 in forests)
Languages Sylvan
SQ bramble infestation, improved woodland stride
Special Abilities
Animate Brambles (Su) As a standard action, a brambleblight can animate any of the dead, thorny brambles created by its bramble infestation ability. For 1 minute, the animated bramble (see page 85) then attacks as though it were a Large animated object. The animated bramble is under the control of the brambleblight, which can change the animated bramble’s target as a move action. The brambleblight can instead cause the brambles to entwine around creatures as if by the entangle spell (the brambles are considered to be covered in thorns). This effect lasts for 1 hour.
Blight Aura (Su) A brambleblight radiates a palpable aura of rot and decay in a 40-foot radius. Living creatures entering the aura must succeed at a DC 19 Fortitude save or be sickened for 1 round. A creature of the animal, fey, or plant type that fails its save is nauseated for 1 round and sickened for 1 minute thereafter. If a creature succeeds at this saving throw, it is immune to this effect for 24 hours. In addition, any plant creature entering this aura takes 1d6 points of damage each round it is within the area (Fortitude DC 19 half). Creatures that are immune to disease are immune to this aura, and the resist nature’s lure class feature applies to the aura’s effects. The save DC is Constitution-based.
Bramble Infestation (Su) A brambleblight can devastate its surroundings, creating an area of dead, thorny brambles. To do so, the brambleblight must root itself in the ground and remain motionless for 24 hours. Over the next day, all plants that are not creatures in a 40-foot radius around the brambleblight sprout thorny brambles, then wither and die. This infestation of brambles persists and nothing grows in this area for as long as the brambleblight remains in the area. If the brambleblight leaves the area, normal growth returns after 1 week.
Improved Woodland Stride (Ex) A brambleblight can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at its normal speed without taking damage or suffering other impairments. However, it can also move without harm or impediment through thorns, briars, and overgrown areas that are magically manipulated to impede motion.
Plantsense (Ex) A brambleblight can automatically pinpoint the location of anything within 120 feet that is in contact with vegetation.
Rain of Thorns (Ex) With a snap of its thorny vines, a brambleblight can loose a volley of four thorns as a standard action (make an attack roll for each thorn). This attack has a range of 120 feet with no range increment. All targets must be within 30 feet of each other. A brambleblight can launch up to 36 thorns in any 24-hour period.
Thorny (Ex) A brambleblight’s surface is covered in a host of thorns. A creature that strikes a brambleblight with a natural weapon, a melee weapon without reach, or an unarmed strike takes 1d6 points of piercing damage. Creatures that grapple a brambleblight automatically take 1d6 points of piercing damage each round they maintain the grapple.

Add to encounter | Back to Monsters