Breathless Orchid

System: Pathfinder | SRD

Breathless Orchid CR 2
XP 600
Init +3 ; Senses blindsight 30 ft., low-light vision; Perception +1
Defense
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 19 (3d8+6)
Fort +5, Ref +4, Will +2
Immune plant traits
Offense
Speed 10 ft.
Melee slam +5 (1d4 plus attach)
Special Attacks extract air
CMB +2 (+10 grapple when attached) CMD 15 (can’t be tripped)
Statistics
Str 10,, Dex 17,, Con 14,, Int —,, Wis 13,, Cha 7
Base Atk +2
Feats Weapon Finesse B
SQ camouflage
Special Abilities
Attach (Ex) When a breathless orchid hits with a slam attack, its sinewy leaves latch onto the target. An attached breathless orchid is effectively grappling its prey. The orchid loses its Dexterity bonus to AC and has an AC of 10, but holds on with great tenacity—it has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached breathless orchid can be struck with a weapon or grappled itself; if its prey succeeds at a grapple combat maneuver check or Escape Artist check against it, the orchid is removed.
Camouflage (Ex) Since a breathless orchid looks like a normal flowering plant when at rest, an onlooker must succeed at a DC 20 Perception check to notice it before it attacks. Anyone with ranks in Survival or Knowledge (nature) can use one of those skills instead of Perception to notice the plant.
Extract Air (Su) A breathless orchid that begins its turn attached to a living creature that breathes gains fast healing 2 as it feeds off the air in its victim’s blood and lungs. This rapidly impacts the creature’s ability to breathe. At the end of the orchid’s turn, if it is attached, its victim must succeed at a DC 13 Fortitude saving throw or be staggered for 3 rounds while it gasps for breath (although this does not interfere with the creature’s ability to speak). Following these rounds, if the orchid is still attached, the creature must succeed at a DC 13 Fortitude throw or fall unconscious. At the end of the following round, if the orchid is still attached, the creature drops to –1 hit point and is dying. At the end of the following round, the creature dies if the orchid is still attached.

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