Creatures in "Broken Soul" Category

System: Pathfinder | SRD

Creatures in "Broken Soul" Category CR Broken Soul Lillend 9
XP 6400
Usually chaotic evil.
Init +3 ; Senses darkvision 60 ft., low-light vision; Perception +9
Defense
AC 24, touch 12, flat-footed 21 (+3 Dex, +12 natural, –1 size)
hp 101 (7d10+63)
Fort +12, Ref +10, Will +6
DR 5/—
Immune electricity, petrification, poison
Resist acid 5, cold 10, fire 10, sonic 5
Offense
Speed Because a broken soul is in constant agony, reduce each of its speeds by 10 feet (minimum speed of 5 feet).
Melee +1 longsword +12/+7 (2d6+8/19–20), tail slap +6 (2d6+2 plus grab) or torturous touch +11 touch (2d6 plus 1d6 Dex damage and convulsions), tail slap +6 (2d6+2 plus grab)
Space 10 ft., ; Reach 10 ft.
Special Attacks A broken soul gains the following special attacks. Save DCs are equal to 10 + 1/2 the broken soul’s Hit Dice + the broken soul’s Charisma modifier unless otherwise noted.
Spell-Like Abilities (CL 7th; concentration +2)
CMB +13 (+17 grapple) CMD 26 (can’t be tripped)
Statistics
Str 20,, Dex 17,, Con 27,, Int 14,, Wis 8,, Cha 21
Base Atk +7
Feats A broken soul gains Diehard, Endurance, Great Fortitude, and Toughness as bonus feats.
Skills A broken soul gains a +8 racial bonus on Intimidate checks, but takes a –10 racial penalty on Concentration checks because of its constant pain.
Languages Celestial, Draconic, Infernal; truespeech
Special Abilities
Bardic Performance A lillend has the bardic performance ability of a 7th-level bard, granting her access to the countersong, fascinate, inspire courage, inspire competence, and suggestion aspects of bardic performance.
Spells A lillend casts spells as a 7th-level bard.

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