Bulabar
System: Pathfinder | SRD
Bulabar
CR 1
XP 400
Init +1
;
Senses low-light vision; Perception +4
Defense
AC 16, touch 13, flat-footed 15 (+1 Dex, +3 natural, +2 size)
hp 7 (1d6+4)
Fort +1,
Ref +3,
Will +2
DR 5/cold iron
Offense
Speed 30 ft., burrow 10 ft.
Melee spear +0 (1d4-2/x3) or
Ranged light crossbow +3 (1d4/19-20)
Space 2-1/2 ft.,
;
Reach 0 ft.
Special Attacks disassemble (DC 12)
Spell-Like Abilities (CL 1st; concentration +1)
CMB -1
CMD 7
Statistics
Str 6,,
Dex 13,,
Con 12,,
Int 15,,
Wis 10,,
Cha 11
Base Atk +0
Feats Ability Focus (disassemble) , Toughness B , Weapon Finesse B
Skills Appraise +3, Climb +2, Craft (alchemy) +6, Disable Device +10, Knowledge (engineering) +7, Perception +4, Stealth +13, Use Magic Device +4
Languages Common, First Speech, Gnome
Special Abilities
Disassemble (Ex) As a standard action that does not provoke an attack of opportunity, a bulabar can touch a nonmagical object no more than one size category larger than itself, forcing either it or its wielder to attempt a DC 12 Reflex saving throw. On a failed save, the object is reduced to 1 hit point and gains the broken condition. Using this ability on an already broken object has no effect. The save DC is Charisma-based and includes a +2 racial bonus.