Caligraphy Wyrm

System: Pathfinder | SRD

Caligraphy Wyrm CR 2
XP 600
Init +7 ; Senses blindsight 60 ft., darkvision 60 ft., low-light vision.; Perception +7
Defense
AC 17, touch 17, flat-footed 14 (+3 Dex, +4 Size)
hp 19 (3d12)
Fort +3, Ref +6, Will +4
Immune paralysis, sleep
Offense
Speed 10 ft., fly 80 ft. (average)
Melee gore +10 (1d2-3)
Space 1 ft., ; Reach 0 ft.
Special Attacks ink spray, sneak attack +2d6
Spell-Like Abilities (CL 3rd; concentration +4)
CMB +2 CMD 9 (13 vs. trip)
Statistics
Str 4,, Dex 17,, Con 10,, Int 13,, Wis 12,, Cha 13
Base Atk +3
Feats Improved Initiative , Weapon Finesse
Skills Bluff +7, Craft (calligraphy) +7, Fly +15, Knowledge (arcana) +7, Linguistics +7, Perception +7, Spellcraft +7
Languages Celestial, Common, Draconic, Infernal
SQ change shape (golden pen)
Special Abilities
Change Shape (Su) As a full-round action, a calligraphy wyrm can turn into a golden fountain pen decorated with designs reminiscent of sovereign dragons. The wyrm gains hardness 5 but loses all its senses except hearing and blindsight, and cannot take any actions other than to return to its dragon form as a full-round action. The golden pen counts as a masterwork tool for the purpose of Craft (calligraphy) checks.
Ink Spray (Ex) As a standard action every 2d4 rounds, a calligraphy wyrm can sneeze a 10-foot cone of ink. Creatures must succeed at a DC 12 Reflex save or be covered in ink. Affected creatures are treated as though they had failed a saving throw against glitterdust, except that affected creatures don’t take a penalty on Stealth checks, and can remove the blinded condition automatically as a standard action. The save DC is Charisma-based.

Add to encounter | Back to Monsters