Camulatz
System: Pathfinder | SRD
Camulatz
CR 9
XP 6400
Init +3
;
Senses darkvision 60 ft., low-light vision; Perception +14
Defense
AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, -1 size)
hp 114 (12d10+48)
Fort +12,
Ref +11,
Will +6
Offense
Speed 10 ft., fly 80 ft. (average)
Melee bite +18 (2d6+6/19-20 plus 2d6 bleed), 2 talons +17 (1d6+6)
Space 10 ft.,
;
Reach 5 ft.
Special Attacks decapitating strike, hypnotic display, rend (2 talons, 1d6+9)
Spell-Like Abilities (CL 12th; concentration +14)
Aura frightful presence (60 ft., DC 18)
CMB +19
CMD 32
Statistics
Str 23,,
Dex 17,,
Con 18,,
Int 8,,
Wis 15,,
Cha 14
Base Atk +12
Feats Bleeding Critical , Critical Focus , Flyby Attack , Improved Critical (bite) , Improved Natural Attack (bite) , Skill Focus (Perception)
Skills Bluff +5 (+13 to mimic sounds), Fly +7, Perception +14
Languages Abyssal, Auran
SQ sound mimicry
Special Abilities
Decapitating Strike (Ex) On an attack roll of a natural 20 (followed by a successful roll to confirm the critical hit) with its bite attack, a camulatz severs its opponent’s head (if the opponent has one). Most creatures die when their heads are cut off. This ability functions as the vorpal weapon special ability.
Hypnotic Display (Su) As a full-round action, a camulatz may cause its coat of feathers to change colors, shifting through a mesmerizing pattern that lures creatures to the camulatz’s side. All creatures who can see the camulatz (even other camulatz) must succeed on a DC 18 Will saving throw or become captivated. A creature that successfully saves is not subject to the same camulatz’s hypnotic display for 24 hours. A victim under the effects of the hypnotic display moves toward the camulatz using the most direct means available. If this path leads the victim into a dangerous area, such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril. Captivated creatures can take no actions other than to defend themselves. A victim that is within 5 feet of the camulatz simply stands and offers no resistance to the camulatz’s attacks. This effect lasts for 1d6 rounds. Sightless creatures are not affected. This is a mind-affecting pattern effect. The save DC is Charisma-based.
Sound Mimicry (Ex) A camulatz can perfectly imitate certain sounds or the speech of any creature it has heard, though this ability does not allow it to speak or to understand languages it does not know. The listener must make a Sense Motive check opposed by the camulatz’s Bluff check to recognize the mimicry, although if the listener isn’t familiar with the person or the type of creatures mimicked, it takes a –8 penalty on its Sense Motive check. The camulatz has a +8 racial bonus on its Bluff check to mimic speech or sounds that it has listened to for at least 10 minutes. It cannot duplicate the effects of magical abilities (such as bardic performance or a harpy’s captivating song), though it may be able to mimic the sound of those abilities.