Candlestone Courtier
System: Pathfinder | SRD
Candlestone Courtier
CR 12
XP 19200
Init +9
;
Senses low-light vision, see in darkness; Perception +25
Defense
AC 26, touch 20, flat-footed 16 (+9 Dex, +1 dodge, +4 natural, +2 shield)
hp 161 (19d6+95)
Fort +11,
Ref +20,
Will +14
DR 10/cold iron
SR 23
Offense
Speed 30 ft.
Melee +1 keen rapier +20/+15 (1d6+4/15–20)
Special Attacks spellthrust
Spell-Like Abilities (CL 19th; concentration +25)
CMB +12 (+16 trip)
CMD 32 (34 vs. trip)
Statistics
Str 16,,
Dex 29,,
Con 20,,
Int 16,,
Wis 17,,
Cha 23
Base Atk +9
Feats Combat Expertise , Combat Reflexes , Dodge , Greater Trip , Improved Trip , Mobility , Spring Attack , Weapon Finesse , Weapon Focus (rapier) , Whirlwind Attack
Skills Acrobatics +30, Bluff +27, Diplomacy +15, Disguise +20, Escape Artist +20, Knowledge (dungeoneering, history, local, nature, nobility, planes) +10, Perception +25, Perform (dance) +15, Sense Motive +15, Sleight of Hand +15, Stealth +30, Use Magic Device +28
Languages Aklo, Common, Sylvan, Terran, Undercommon
SQ fey bargain
Special Abilities
Fey Bargain (Su) Once per week, a Candlestone courtier can grant a limited wish or a permanent +2 inherent bonus to one ability score. In exchange, the bargainer is cursed to be carried off in its dreams each night by the courtier to a never-ending fey ball that, while pleasant as often as not, affects the dreamer as nightmare , requiring a saving throw each night (Will DC 21 negates). The DC to remove this curse is reduced by 4 if the courtier is killed, and a successful coup de grace on the courtier with a cold iron weapon automatically ends the curse. Ending the curse also ends any noninstantaneous effects of the bargain. A creature can have only one fey bargain at a time.
Spellthrust (Su) When a courtier threatens a critical hit, it can trigger a spell-like ability with a range of touch against the target. If the critical hit is confirmed, the target must save twice, using the lower result.