Carrion Creeper
System: Pathfinder | SRD
Carrion Creeper
CR 10
XP 9600
Init +7
;
Senses low-light vision, tremorsense 30 ft.; Perception +9
Defense
AC 24, touch 16, flat-footed 17 (+7 Dex, +8 natural, –1 size)
hp 133 (14d8+70)
Fort +13,
Ref +11,
Will +5
Immune plant traits
Offense
Speed 30 ft., climb 30 ft.
Melee 4 vines +17 (2d6+4/19–20 plus grab)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks brutal pull, efficient grappler, whirlwind of thorns
CMB +18 (+26 grapple)
CMD 32 (can't be tripped)
Statistics
Str 19,,
Dex 25,,
Con 18,,
Int 4,,
Wis 12,,
Cha 7
Base Atk +10
Feats Agile Maneuvers , Combat Reflexes , Improved Critical (vine) , Skill Focus (Stealth) , Toughness , Weapon Finesse , Weapon Focus (vine)
Skills Climb +16, Perception +9, Stealth +14
Languages Sylvan (can't speak)
SQ freeze
Special Abilities
Brutal Pull (Ex) When a carrion creeper successfully initiates a grapple and moves its target to an adjacent space, the target takes 2d8 points of bludgeoning damage for every 5 feet it moves.
Efficient Grappler (Ex) A carrion creeper takes only a –10 penalty on its combat maneuver check to make and maintain a grapple on a foe when using only a vine rather than its whole body to grapple. It receives a +8 bonus on combat maneuver checks to maintain a grapple rather than the normal +4 bonus granted by the grab ability.
Vines (Ex) A carrion creeper’s thorny vines are primary natural weapons that deal piercing and bludgeoning damage and have a reach of 15 feet.
Whirlwind of Thorns (Ex) Once every 1d4 rounds as a full-round action, a carrion creeper can shake its body to launch thorns in a 20-foot-radius burst centered on itself. All creatures within the burst except carrion creepers take 8d6 points of piercing damage (Reflex DC 21 half). As part of the full-round action, the carrion creeper can also attempt to maintain its hold on a creature it has grappled. The save DC is Constitution-based.