Cerebric Cyst

System: Pathfinder | SRD

Cerebric Cyst CR 7
XP 3200
Init +6 ; Senses thoughtsense 30 ft., Perception +16
Defense
AC 19, touch 19, flat-footed 14 (+4 Dex, +1 dodge, +2 insight, +2 size)
hp 85 (10d8+40)
Fort +9, Ref +9, Will +11
Immune ooze traits
Offense
Speed 30 ft., fly 60 ft. (good)
Melee 2 tentacles +13 (2d6 electricity plus empowering strike and psychic sting)
Space 2-1/2 ft., ; Reach 0 ft.
Special Attacks empowering strike, psychic sting
Spell-Like Abilities (CL 10th; concentration +14)
Aura brain static (30 ft.), mental static (30 ft., DC 19)
CMB +9 CMD 22 (can’t be tripped)
Statistics
Str 4,, Dex 19,, Con 18,, Int 15,, Wis 22,, Cha 19
Base Atk +7
Feats Defensive Combat Training , Dodge , Great Fortitude , Iron Will , Weapon Finesse
Skills Bluff +14, Diplomacy +6, Fly +20, Perception +16, Sense Motive +16, Stealth +15
Languages Aklo (can’t speak), Common (can’t speak); telepathy 100 ft.
Special Abilities
Brain Static (Su) While within 30 feet of a cerebric cyst, creatures take a –2 penalty on all saves against the cerebric cyst’s attacks, spells, and other abilities. This is a mindaffecting effect.
Empowering Strike (Su) When a cerebric cyst hits a target creature with a tentacle attack, after resolving the damage it can, as a swift action, use one of its spell-like abilities without provoking attacks of opportunity.
Prescience (Su) A cerebric cyst’s limited precognitive ability grants it a +2 insight bonus on initiative checks, on Reflex saves, and to Armor Class. Cerebric cysts are never surprised or flat-footed.
Psychic Sting (Su) Creatures hit by a cerebric cyst’s tentacle must succeed at a DC 19 Fortitude saving throw or take 1d6 points of Intelligence damage. When a cerebric cyst deals Intelligence damage, it regains 1d6 hit points. This attack deals twice as much Intelligence damage and heals the cerebric cyst of twice as much damage if the victim can cast psychic spells (including by virtue of possessing the psychic magic universal monster ability) or has the Psychic Sensitivity feat. The save DC is Constitution-based.

Add to encounter | Back to Monsters