Chalkost

System: Pathfinder | SRD

Chalkost CR 4
XP 1200
Init +0 ; Senses darkvision 60 ft.; Perception +9
Defense
AC 16, touch 10, flat-footed 16 (+6 natural)
hp 42 (5d10+15)
Fort +7, Ref +1, Will +7; +2 vs. poison, spells, and spell–like abilities
DR 5/chaotic
Resist electricity 10, fire 10
SR 15
Offense
Speed 20 ft.
Melee mwk cestus +9 (1d4+3/19–20 plus 1d6 electricity)
Special Attacks breath weapon (5-ft. cone, 2d6 electricity, Reflex DC 15 for half, usable every 1d4 rounds)
Spell-Like Abilities (CL 5th; concentration +4)
CMB +8 CMD 18
Statistics
Str 17,, Dex 10,, Con 17,, Int 10,, Wis 13,, Cha 8
Base Atk +5
Feats Cleave , Iron Will , Power Attack
Skills Craft (any one) +8, Disable Device +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (religion) +8, Perception +9
Languages Celestial, Dwarven, Goblin, Orc
SQ change shape (boar; beast shape I ), copper boar form, dwarf blood, shock cestus
Special Abilities
Copper Boar Form (Su) When a chalkost uses its change shape ability, it can turn into a boar with metallic flesh, coppery bristles, and glistening steel tusks. In this form, a chalkost retains its damage reduction and energy resistances. The copper boar has the same statistics as a normal boar, but its natural armor bonus is +6 and its gore attack deals an extra 1d6 points of electricity damage on a successful hit.
Dwarf Blood (Ex) A chalkost counts as a dwarf for any effect related to race, and has the hardy, slow and steady, and stability dwarven racial traits.
Shock Cestus (Su) As a free action, a chalkost can summon or dismiss a masterwork cestus on one of its hands. While wielded by the chalkost, the cestus deals an extra 1d6 points of electricity damage on a successful hit. If the cestus is given away or taken, the chalkost loses this ability until it reclaims its weapon.

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