Creatures in "Charau-ka" Category

System: Pathfinder | SRD

Creatures in "Charau-ka" Category CR Charau-ka 2 Deadfall Tracker 5 Devotee of the Ravener King 7 Jungle Trickster 8 Simian Sharpshooter 6
XP 600
Init +1 ; Senses darkvision 60 ft., low-light vision, scent; Perception +2
Defense
AC 14, touch 12, flat-footed 13 (+1 Dex, +2 natural, +1 size)
hp 19 (3d8+6)
Fort +3, Ref +4, Will +2
Offense
Speed 30 ft., climb 30 ft.
Melee club +5 (1d4+3), bite +0 (1d3+1)
Ranged rock +5 (1d4+2/19-20)
Special Attacks shrieking frenzy, thrown-weapon mastery
CMB +3 CMD 14
Statistics
Str 15,, Dex 13,, Con 14,, Int 8,, Wis 12,, Cha 11
Base Atk +2
Feats Point-Blank Shot , Precise Shot , Throw Anything B
Skills Climb +14, Fly +0, Perception +2, Stealth +10
Languages Abyssal, Polyglot
Special Abilities
Shrieking Frenzy (Su) Once per day, a charau-ka can enter a state of shrieking frenzy as a free action. While in this state, the charau-ka automatically fails Stealth checks and cannot speak or cast spells that use verbal components (or use items that require command words to activate), but functions as if under the effects of a haste spell. The charauka can continue shrieking for up to 3 rounds, after which it is staggered for 1 round.
Thrown-Weapon Mastery (Ex) Charau-ka are masters of thrown weapons. All charau-ka gain Throw Anything as a bonus feat. In addition, a charau-ka gains a +1 racial bonus on all thrown weapons, and their threat range for thrown weapons is doubled, as if the charau-ka possessed the Improved Critical feat for all thrown weapons. This effect doesn’t stack with any other effect that expands the threat range of a weapon.

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