Creatures in "Chelarac" Category
System: Pathfinder | SRD
Creatures in "Chelarac" Category
CR Chelarac 8 Chelarac Broodling 2
XP 4800
Init +8
;
Senses darkvision 60 ft.; Perception +22
Defense
AC 22, touch 14, flat-footed 17 (+4 Dex, +1 dodge, +8 natural, –1 size)
hp 114 (12d8+60)
Fort +9,
Ref +8,
Will +11
Offense
Speed 30 ft., climb 30 ft.
Melee bite +15 (1d10+10 plus poison and siphon knowledge)
Space 10 ft.,
;
Reach 5 ft.
Special Attacks release brood
CMB +17
CMD 32
Statistics
Str 25,,
Dex 18,,
Con 20,,
Int 19,,
Wis 17,,
Cha 16
Base Atk +9
Feats Alertness , Combat Expertise , Dodge , Improved Feint , Improved Initiative , Mobility
Skills Bluff +12, Climb +15, Diplomacy +12, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (history) +10, Knowledge (local) +13, Knowledge (nature) +10, Knowledge (planes) +10, Knowledge (religion) +10, Perception +22, Sense Motive +19, Stealth +15
Languages Aklo, Common, Undercommon; broodspeak
Special Abilities
Broodspeak (Su) A chelarac can communicate telepathically with its broodlings at a range of 1,000 feet.
Poison (Ex) Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d6 damage and 1 Int damage; cure 1 save.
Release Brood (Ex) If a chelarac takes more than 15 points of damage from an attack that deals piercing or slashing damage, one of the blisters on its abdomen pops, releasing a chelarac broodling. Or as a full-round action, a chelarac can intentionally burst one of the blisters and release a broodling. A chelarac can release only up to 1d6 broodlings each day.
Siphon Knowledge (Su) A chelarac can drain knowledge from its victims. Any intelligent creature that takes damage from a chelarac’s bite must succeed at a DC 19 Will save or have 1d6 hours of its memory absorbed by the chelarac. The target creature still retains its memories, but it might recall some of the details incorrectly. The save DC is Charisma-based.