Cherufe
System: Pathfinder | SRD
Cherufe
CR 13
XP 25600
Init +5
;
Senses darkvision 60 ft., low-light vision; Perception +17
Defense
AC 24, touch 9, flat-footed 23 (+1 Dex, +15 natural, -2 size)
hp 189 (18d10+90)
Fort +16,
Ref +14,
Will +10
DR 10/—
Immune fire
Weaknesses vulnerable to cold
Offense
Speed 50 ft., swim 30 ft.
Melee 2 claws +25 (2d6+8 plus burn), bite +25 (2d8+8 plus burn)
Ranged rock +19 (2d8+10 plus burn)
Space 15 ft.,
;
Reach 15 ft.
Special Attacks burn (2d6 fire, DC 24), heat, rock throwing (120 ft.)
Spell-Like Abilities (CL 18th; concentration +18)
CMB +28
CMD 39
Statistics
Str 26,,
Dex 13,,
Con 20,,
Int 11,,
Wis 14,,
Cha 11
Base Atk +18
Feats Diehard , Endurance , Improved Initiative , Iron Will , Lightning Reflexes , Power Attack , Weapon Focus (bite) , Weapon Focus (claw) , Weapon Focus (rock)
Skills Climb +23, Perception +17, Swim +30
Languages Common
Special Abilities
Fire Healing (Ex) Any source that normally deals fire damage to a cherufe instead heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the cherufe to exceed its full normal hit points, it gains any excess as temporary hit points. These temporary hit points don't stack.
Heat (Su) Cherufes transfer their heat to any weapons, including their rock throwing, causing burn.