Chickcharney
System: Pathfinder | SRD
Chickcharney
CR 3
XP 800
Init +3
;
Senses darkvision 60 ft., low-light vision; Perception +6
Defense
AC 15, touch 15, flat-footed 11 (+3 Dex, +1 dodge, +1 size)
hp 30 (4d10+8)
Fort +6,
Ref +7,
Will +2
Offense
Speed 20 ft., fly 30 ft. (average)
Melee bite +8 (1d4–2 plus ill–luck), 2 claws +8 (1d3–2 plus ill luck)
Special Attacks maddening screech
CMB +1
CMD 15
Statistics
Str 6,,
Dex 17,,
Con 14,,
Int 2,,
Wis 13,,
Cha 15
Base Atk +4
Feats Dodge , Weapon Finesse
Skills Fly +10, Perception +6
SQ blessed trill
Special Abilities
Blessed Trill (Su) Once per day as a standard action, a chickcharney can emit a melodious trill that grants all creatures within a 20-foot radius a +1 morale bonus on saving throws for the rest of the day. This is a sonic, mindaffecting effect.
Ill Luck (Su) When a chickcharney hits a creature with one of its natural attacks, the target is exposed to the chickcharney’s curse. Curse of Ill Luck : save Will DC 14; effect the creature takes a –1 penalty on attack rolls, saving throws, ability checks, and skill checks. A creature can be affected by a curse of ill luck multiple times (up to a maximum cumulative penalty of –4). Chickcharneys are immune to this curse. The save DC is Charisma-based.
Maddening Screech (Su) Three times per day as a standard action, a chickcharney can emit a piercing cry that affects all other creatures within a 30-foot radius. An affected creature must succeed at a DC 13 Fortitude save or become confused for 1d3 rounds. This is a sonic, mind-affecting effect. The save DC is Constitution-based.