Creating a Child of Yog-Sothoth
System: Pathfinder | SRD
Creating a Child of Yog-Sothoth
CR 7
XP 3200
Any chaotic. The vast majority of the children of Yog-Sothoth are chaotic evil. While a good-aligned child of Yog-Sothoth is theoretically possible, such a creature would be significantly unusual in that it would need to have been separated at an early age from the cult that caused its creation, and allowed to mature with the strong guidance of a good-aligned mentor or parental figure.
The creature’s type changes to aberration (augmented). Do not recalculate its base attack bonus, saves, or skill ranks.
Init +5
;
Senses The creature gains all-around vision and low-light vision.
Defense
AC 14, touch 11, flat-footed 13 (+1 Dex, +3 natural)
hp 76 (7d6+49)
Fort +7,
Ref +3,
Will +7; +4 vs. mind-affecting effects
Immune disease, poison
Resist cold 10, fire 10
SR 18
Weaknesses A child of Yog-Sothoth gains the following weakness.
Offense
Speed 30 ft.
Melee +1 dagger +6 (1d4+3/19–20), tail +5 (1d6+1)
Special Attacks A child of Yog-Sothoth gains the following special attacks.
Spell-Like Abilities (CL 7th; concentration +12)
CMB +5
CMD 20
Statistics
Str 14,,
Dex 13,,
Con 20,,
Int 20,,
Wis 10,,
Cha 6
Base Atk +3
Feats A child of Yog-Sothoth gains Toughness as a bonus feat.
Skills A child of Yog-Sothoth gains a +8 racial bonus on Disguise checks to appear as a typical specimen of the base creature when it is using its conceal features ability. All Knowledge skills and Spellcraft are class skills for a child of Yog-Sothoth; a child of Yog-Sothoth gains a +4 racial bonus on Knowledge (arcana) and Spellcraft checks.
Languages Aklo, Common, Elder Thing, Mi-go
SQ arcane bond ( +1 dagger ), conceal features, magic savant