Chuspiki
System: Pathfinder | SRD
Chuspiki
CR 2
XP 600
Init +3
;
Senses darkvision 60 ft., low-light vision, scent; Perception +3
Defense
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 19 (3d10+3)
Fort +4,
Ref +6,
Will +0
Offense
Speed 30 ft., fly 60 ft. (perfect)
Melee tail fan +8 (1d4-2/×3)
Ranged air blast +8 (2d6+3)
Space 2-1/2 ft.,
;
Reach 0 ft. (5 ft. with tail fan)
Spell-Like Abilities (CL 3rd; concentration +4)
CMB +4
CMD 12 (16 vs. trip)
Statistics
Str 6,,
Dex 17,,
Con 12,,
Int 12,,
Wis 9,,
Cha 13
Base Atk +3
Feats Point-Blank Shot , Precise Shot , Weapon Finesse
Skills Acrobatics +9, Fly +13, Perception +3, Stealth +16
Languages Auran, Common
SQ basic aerokinesis
Special Abilities
Air Blast (Sp) A chuspiki can make a ranged attack with an intense air blast, as the kineticist wild talent of the same name, using its Hit Dice as its kineticist level.
Basic Aerokinesis (Sp) A chuspiki can use basic aerokinesis, as the kineticist wild talent of the same name.
Wind Blessed (Su) A chuspiki is treated as a Large creature for the purposes of determining the effects wind has upon it.
Wind Form (Su) Three times per day as an immediate action, a chuspiki can become insubstantial for 1 round. It gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits. It can’t attack or use any of its spell-like abilities while in wind form, with the exception of basic aerokinesis.