Training Cinder Wolves
System: Pathfinder | SRD
Training Cinder Wolves
CR 2
Init +1
;
Senses darkvision 60 ft., low-light vision; Listen +4, Spot +4
Defense
AC 15, touch 11, flat-footed 15 (+1 Dex, +4 natural)
hp 15 (2d10+4); fast healing 3 (in fire)
Fort +5,
Ref +4,
Will +1
Resist fire 10
Weaknesses vulnerable to cold
Offense
Speed 50 ft.
Melee bite +5 (1d6+4 plus 1d4 fire)
Special Attacks trip
Statistics
Str 17,,
Dex 13,,
Con 14,,
Int 2,,
Wis 12,,
Cha 10
Base Atk +2
Feats Track
Skills Listen +4, Spot +4, Survival +3 (+7 when tracking living creatures)
SQ fiery body
Special Abilities
Fast Healing (Ex) A cinder wolf heals 1 point of damage every round that it resists a point or more of fire damage, so long as it has at least 1 hit point. This fire must be from an external source, not from a cinder wolf’s fiery bite.
Fiery Body (Su) A cinderwolf inflicts 1d4 points of fire damage when it bites a foe in addition to the normal bite damage. In any round that the cinderwolf resists at least one point of fire damage, it gains fast healing 3.
Trip (Ex) A cinder wolf that hits with a bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cinder wolf.
N Medium magical beast