Cinderghost

System: Pathfinder | SRD

Cinderghost CR 7
XP 3200
Init +4 ; Senses darkvision 60 ft.; Perception +14
Defense
AC 20, touch 20, flat-footed 15 (+5 Deflection, +4 Dex, +1 Dodge)
hp 85 (9d8+45); fast healing 5
Fort +10, Ref +7, Will +8
Immune fire, undead traits
Weaknesses vulnerable to cold
Offense
Speed fly 80 ft. (perfect)
Melee incorpreal touch +11 (1d8 plus desiccation)
Special Attacks heat (3d6 fire)
CMB +10 CMD 26
Statistics
Str —,, Dex 18,, Con —,, Int 14,, Wis 14,, Cha 21
Base Atk +6
Feats Blind-Fight , Combat Reflexes , Dodge , Great Fortitiude, Weapon Focus (incorporeal touch)
Skills Bluff +14, Fly +24, Intimidate +17, Knowledge (Planes) +11, Perception +14, Stealth +16
Languages Common, Ignan
Special Abilities
Cleansing Fire (Ex) As long as a cinderghost is in an environment where ashes are plentiful (such as a non-urban area on the Plane of Fire, or a burned-out settlement or field on another plane), it has fast healing 5. It loses this fast healing if it leaves such an area.
Desiccating Touch (Su) As part of its incorporeal touch attack, a cinderghost draws the moisture from its opponent’s body, causing the victim to wither into ash. The target must succeed at a DC 19 Fortitude check or take 1d8 points of Constitution damage.

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