Clawbat

System: Pathfinder | SRD

Clawbat CR 1
XP 400
Init +3 ; Senses darkvision 60 ft., low-light vision, blood scent; Perception +2
Defense
AC 15, touch 14, flat-footed 12 (+1 armor, +3 Dex, +1 size)
hp 11 (2d10)
Fort +3, Ref +6, Will +2
Offense
Speed 10 ft., fly 50 ft. (average)
Melee 1 bite +6 (1d4-2 plus bleed)
Special Attacks bleed (1), distraction (DC 11)
CMB -1 CMD 12
Statistics
Str 7,, Dex 17,, Con 10,, Int 2,, Wis 14,, Cha 10
Base Atk +2
Feats Flyby Attack B , Weapon Finesse
Skills Fly +5, Stealth +12
Special Abilities
Blood Scent (Ex) A clawbat can detect any creature at less than maximum hit points as if it had scent. Those at full hit points cannot be detected by the blood scent ability.
Distraction (Ex) A clawbat’s lengthy tongue whips around its body as it feeds, lapping up the blood from wounded creatures nearby. Every round a clawbat may choose either a creature it attacks or any creature it passes adjacent to as it moves. If the target is at less than full hit points, it must make a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

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