Creatures in "Clockwork" Category

System: Pathfinder | SRD

Creatures in "Clockwork" Category CR Clockwork Angel 15 Clockwork Assassin 13 Clockwork Dragon 16 Clockwork Excavator 10 Clockwork Familiar 2 Clockwork Fiend 17 Clockwork Goblin 3 Clockwork Goliath 19 Clockwork Guardian 8 Clockwork Gunslinger 7 Clockwork Hound 5 Clockwork Leviathan 12 Clockwork Mage 9 Clockwork Nautiloid 14 Clockwork Overseer 7 Clockwork Priest 11 Clockwork Servant 2 Clockwork Snail 10 Clockwork Soldier 6 Clockwork S
XP 51200
Init +13 ; Senses darkvision 60 ft., low-light vision; Perception +6
Defense
AC 29, touch 21, flat-footed 18 (+9 Dex, +2 dodge, +8 natural)
hp 210 (20d10+100)
Fort +6, Ref +17, Will +6
DR 10/adamantine
Immune construct traits
Weaknesses vulnerable to electricity
Offense
Speed 30 ft., fly 60 ft. (good)
Melee +1 flaming keen greatsword +28/+23/+18/+13 (2d6+11/19–20 plus 1d6 fire)
Special Attacks enhance weapon
CMB +27 CMD 48
Statistics
Str 24,, Dex 28,, Con —,, Int —,, Wis 11,, Cha 18
Base Atk +20
Feats Improved Initiative , Lightning Reflexes , Martial Weapon Proficiency (greatsword)
Skills Acrobatics +15, Fly +19, Perception +6
SQ difficult to create, programmed sentinel, swift reactions, winding
Special Abilities
Enhance Weapon (Su) When initially created, a clockwork angel is granted the ability to infuse a single wielded masterwork melee weapon with magical power. The creator determines what sort of effects each clockwork angel can grant to its weapon, as long as the enhancements are equivalent to a +3 enhancement bonus . Most clockwork angels are granted the ability to transform a wielded weapon into a +1 flaming keen weapon . A clockwork angel can infuse a melee weapon it wields in this manner at will as a free action; it can have only one such weapon at a time, and the weapon loses its magical infusion and reverts to a masterwork weapon as soon as the clockwork angel drops it or is destroyed.
Infused Heart (Su) A clockwork angel’s mechanical heart is infused with a tiny mote of power siphoned from the Positive Energy Plane. This heart provides the clockwork angel a tiny spark of life, allowing it to apply its Charisma modifier as a bonus to its hit points per Hit Die (+80 hp total for the typical clockwork angel). A clockwork angel is healed by positive energy and harmed by negative energy as if it were a living creature.
Programmed Sentinel (Ex) Although unintelligent, a clockwork angel is programmed upon creation with a wide range of weaponry skills. The clockwork angel gains proficiency with all martial weapons as a result.

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