Coeurl
System: Pathfinder | SRD
Coeurl
CR 8
Init +4
;
Senses blindsense 60 ft., darkvision 60 ft., low-light vision, scent; Listen +4, Spot +4
Defense
AC 19, touch 13, flat-footed 15 (+4 Dex, +6 natural, -1 size)
hp 95 (10d10+40)
Fort +11,
Ref +11,
Will +4
Immune sonic
Resist electricity 10
SR 19
Offense
Speed 40 ft.
Melee 2 tentacles +15 (1d6+6) and 2 claws +10 (1d6+3) and bite +10 (1d8+3)
Space 10 ft.,
;
Reach 10 ft. (15 ft. with tentacles)
Special Attacks rend (2d6+9), rust
Spell-Like Abilities (CL 12th)
Statistics
Str 22,,
Dex 19,,
Con 18,,
Int 15,,
Wis 12,,
Cha 12
Base Atk +10
Feats Dodge , Mobility , Spring Attack , Stealthy
Skills Balance +9, Bluff +8, Disable Device +6, Hide +15, Listen +4, Move Silently +19, Open Lock +16, Spot +4, Survival +4, Tumble +11
Languages telepathy 100 ft.
SQ vibration manipulation
Special Abilities
Blindsense (Ex) A coeurl can locate creatures within 60 feet by nonvisual means (mostly by noticing vibrations and other environmental clues). Opponents the coeurl can’t actually see still have total concealment against the coeurl.
Rend (Ex) If a coeurl hits with both tentacle attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.
Rust (Ex) A coeurl that holds its tentacle in contact with metal for a full minute causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy two metal objects or up to a 10-foot-cube of metal per minute. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 19 Reflex save or be dissolved. The save DC is Constitution-based.
Vibration Manipulation (Ex) A coeurl can manipulate vibrations to disrupt the workings of machines and constructs. At will, a coeurl can lock or unlock any non-magical locking mechanisim within 15 feet. Once per round, it can also attempt a Disable Device check on any mechanical device within 15 feet. A coeurl always knows whether or not its Disable Device check has succeeded. In addition, a coeurl’s tentacle attacks deal an additional +2d6 points of sonic damage to constructs. None of this ability’s aspects function while a coeurl is within an area of magical silence.
CN Large magical beast