Coffin Anemone

System: Pathfinder | SRD

Coffin Anemone CR 1
XP 400
Init +2 ; Senses blindsight 30 ft.; Perception +0
Defense
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 16 (3d8+3)
Fort +4, Ref +3, Will +1
Immune gaze attacks, mind-affecting effects, poison, vision-based effects
Offense
Speed 5 ft.
Melee tentacles +2 (2d4 plus poison)
CMB +2 CMD 14 (can’t be tripped)
Statistics
Str 10,, Dex 15,, Con 13,, Int —,, Wis 11,, Cha 2
Base Atk +2
SQ sightless
Special Abilities
Anchored (Ex) As a full-round action, a coffin anemone can affix itself to a solid surface. While anchored, it cannot move and gains a +4 bonus to its CMD against bull rush, drag, overrun, and reposition combat maneuvers. This bonus increases by 4 for each size category larger the sea anemone is compared to the opponent. It can unanchor as a full-round action.
Poison (Ex) Tentacle—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str damage; cure 1 save.
Sightless (Ex) A coffin anemone is blind and thus unaffected by effects that rely on sight, such as blindness or gaze attacks.

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