Combusted
System: Pathfinder | SRD
Combusted
CR 3
XP 800
Init +5
;
Senses darkvision 60 ft.; Perception +9
Defense
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 32 (5d8+10)
Fort +2,
Ref +4,
Will +5
Immune fire, undead traits
Weaknesses susceptible to water, vulnerable to cold
Offense
Speed 30 ft.
Melee 2 slams +6 (1d6+3 plus 1d6 fire and combustion)
Ranged fire blast +4 touch (3d6 fire)
Special Attacks combustion, fire blast
Aura howl of agony (10 ft., DC 13), stench (DC 13, 10 rounds)
CMB +6
CMD 17
Statistics
Str 17,,
Dex 13,,
Con —,,
Int 1,,
Wis 12,,
Cha 13
Base Atk +3
Feats Improved Initiative , Lightning Reflexes, Toughness
Skills Perception +9
Special Abilities
Combustion (Su) Curse—slam; save Fort DC 13; onset immediate; frequency 1/ round; effect 2d6 fire damage that ignores fire resistance; cure 1 save. A creature that falls below 0 hit points from this curse spontaneously combusts, dying instantly. The save DC is Charisma-based.
Fire Blast (Sp) This ability has a 30 foot range and can be used at will as a standard action.
Howl of Agony (Ex) A combusted perpetually screams in agony, forcing each creature within 10 feet to succeed at a DC 13 Will save or be stunned with fear for 1d4 rounds. A creature cannot be affected by the same combusted’s howl of agony ability more than once every 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.
Susceptible to Water (Ex) A vial of water can be used as a splash weapon against a combusted, dealing 1d4 points of damage on a hit or 1 point of damage on a splash. Holy water deals double damage to a combusted. Rainfall deals 1d6 points of damage per round to a combusted, and full immersion in water deals 6d6 points of damage per round. Despite this, the supernatural fires that burn in a combusted cannot be extinguished by mere water, and a combusted cannot be reduced to fewer hit points than it has Hit Dice (5 hp for most combusted) by water alone.
, Occult Bestiary pg. 16