Copsewight Poison
System: Pathfinder | SRD
Copsewight Poison
CR 11
XP 12800
poison, contact
Init +4
;
Senses darkvision 60 ft., low-light vision; Perception +12
Defense
AC 26, touch 12, flat-footed 26 (+14 natural, +4 profane, –2 size)
hp 136 (16d8+64); regeneration 5 (fire or positive energy)
Fort +9,
Ref +7,
Will +13
Immune polymorph, undead traits
Resist cold 10
Weaknesses vulnerable to fire
Offense
Speed 5 ft.
Melee 4 slams +17 (1d8+6 plus grab)
Ranged fruit bomb +11 touch (1d6 plus poison)
Space 15 ft.,
;
Reach 15 ft.
Special Attacks constrict (1d8+6), fruit bombs, poison, spiked branches
CMB +20 (+24 grapple)
CMD 34 (can’t be tripped)
Statistics
Str 22,,
Dex 11,,
Con —,,
Int 5,,
Wis 16,,
Cha 19
Base Atk +12
Feats Cleave , Improved Initiative , Lightning Reflexes , Point- Blank Shot, Power Attack , Precise Shot , Weapon Focus (slam , fruit bomb)
Skills Disguise +13 (+17 to appear as a dead tree), Perception +12, Stealth –1
Languages Sylvan (can’t speak)
SQ blight wrath, infectious blight
Special Abilities
Blight Wrath (Su) The twisted forces that animated the blighted tree as a copsewight infused it with negative energy, granting the creature channel resistance +4 and a profane bonus to AC equal to its Charisma modifier. The dead tree draws this hateful energy up from the soil, regenerating any damage that isn’t caused by fire or positive energy.
Fruit Bombs (Ex) No matter what kind of tree a copsewight was before it died, the unliving plant now bears poisonous fruit, which grows continually and is rotten from the moment it forms on the branches. The tree can fling a fruit at an enemy as a ranged touch attack with a 20-foot range increment. The fruit splatters on impact, dealing 1d6 points of damage and exposing the target to the fruit’s poison. A creature that consumes a fruit or its juice is automatically exposed to 2 doses of the poison (see below).
Infectious Blight (Su) A copsewight can infect surrounding trees with its evil, putting entire forests at risk of becoming nightmare groves full of deadly, vengeful trees. For each day a copsewight remains rooted in one spot, it has a 2% cumulative chance to infect all trees within 60 feet with its blight. Infected trees wither and die over the course of a week, and mature trees turn into new copsewights after the seventh day.
Poison (Ex) Copsewight Poison : Fruit bomb—contact; save Fort DC 22; frequency 1/round for 2 rounds; effect 1d2 Con damage; cure 1 save.
Spiked Branches (Ex) A copsewight’s branches are studded with thorns and the sharp ends of broken, smaller branches, causing its slam attacks to deal both bludgeoning and piercing damage.