Creatures in "Cordulegaster" Category

System: Pathfinder | SRD

Creatures in "Cordulegaster" Category CR Cordulegaster 6 Elder Cordulegaster 7
XP 2400
Init +4 ; Senses darkvision 60 ft.; Perception +13
Defense
AC 19, touch 9, flat-footed 19 (+10 natural, –1 size)
hp 76 (8d10+32)
Fort +10, Ref +4, Will +8
Immune waters of the River Styx
Offense
Speed 10 ft., swim 30 ft., jet 60 ft.
Melee bite +13 (2d6+9 plus grab and pull), tail slap +8 (1d8+3)
Space 10 ft., ; Reach 10 ft. (15 ft. with bite)
Special Attacks extending jaw, gnaw, powerful bite, pull (bite, 10 ft.), stygian bite (Will DC 13)
CMB +15 (+19 grapple) CMD 25
Statistics
Str 23,, Dex 11,, Con 19,, Int 6,, Wis 14,, Cha 6
Base Atk +8
Feats Alertness , Improved Initiative , Improved Natural Attack (bite) , Lightning Reflexes
Skills Climb +15, Intimidate +0, Perception +13, Sense Motive +11, Stealth +6 (+11 in swampy terrain or underwater), Swim +24
Languages Abyssal (can’t speak), Infernal (can’t speak)
Special Abilities
Extending Jaw (Ex) A cordulegaster can extend its jaws with blinding speed. The reach of its primary bite attack is 15 feet. During the surprise round, it gains a +4 bonus on attack rolls to bite any flat-footed creature.
Gnaw (Ex) If a cordulegaster begins a round with a foe grappled in its jaws, it automatically deals bite damage as a standard action or part of a full-round action. A cordulegaster has a second set of jaws that shred captured food, allowing it to make a secondary bite attack (+8 attack, 1d8+3) against a foe it is currently grappling.
Jet (Ex) A cordulegaster can expand chambers within its abdomen to rapidly draw in and expel water, enabling it to swim forward or backward at a speed of 60 feet as a fullround action. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so. The cordulegaster can use this ability to charge.
Powerful Bite (Ex) A cordulegaster applies 1-1/2 times its Strength modifier to its primary bite damage.
Stygian Bite (Su) A cordulegaster’s body is infused with the memory-robbing powers of the River Styx. Any creature bitten by a cordulegaster takes 1d4 points of Intelligence damage and a cumulative –2 penalty on all Craft, Knowledge, and Profession checks for 24 hours. A successful saving throw (Will DC 13) reduces the Intelligence damage to 1 point and eliminates the skill check penalty. A heal or restoration spell restores the lost memories immediately. The save DC is Charisma-based and includes a +2 racial bonus.

Add to encounter | Back to Monsters