Creatures in "Couatl" Category

System: Pathfinder | SRD

Creatures in "Couatl" Category CR Auwaz Couatl 6 Chicome 16 Couatl 10 Lord Sun-Warrior 15 Mix Couatl 8 Tletli 14 Xiuh Couatl 12
XP 2400
Init +8 ; Senses darkvision 60 ft., detect chaos/evil/good/law ; Perception +15
Defense
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 84 (8d10+40)
Fort +5, Ref +10, Will +8
Offense
Speed 20 ft., fly 40 ft. (good)
Melee bite +12 (1d8+4 plus grab and poison)
Special Attacks constrict (1d8+4), poison
Spell-Like Abilities (CL 8th; concentration +11)
CMB +11 (+15 grapple) CMD 25 (can't be tripped)
Statistics
Str 16,, Dex 18,, Con 17,, Int 15,, Wis 15,, Cha 16
Base Atk +8
Feats Alertness , Eschew Materials B , Hover , Improved Initiative , Weapon Finesse
Skills Bluff +14, Diplomacy +14, Fly +19, Knowledge (geography) +13, Knowledge (local) +13, Perception +15, Sense Motive +15, Survival +13
Languages Celestial, Common, Draconic; telepathy 100 ft.
SQ gift of the sea
Special Abilities
Gifts of the Sea (Ex) Once per day as a full-round action, an auwaz couatl can bestow a creature within 120 feet with either its blessing or its curse. A blessed creature knows the location to either its final destination or the nearest port city, whichever is closer, as find the path . In addition, the blessed creature always has favorable winds, which grant the benefits of endure elements and allow any ship the creature travels on to move at its fastest speed. A cursed creature takes a –6 penalty on Profession (sailor) and Survival checks, and it always has strong unfavorable winds that blow in the opposite direction of the cursed creature’s final destination. A creature affected by this ability remains affected for 12 hours. A creature can attempt a DC 16 Will save to resist this effect. The save DC is Charisma-based.
Poison (Ex) Injury—bite; save Fortitude DC 17; frequency 1/ minute for 10 minutes; effect 1d2 Dex damage; cure 1 save. The DC is Constitution-based.

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