Crimson Jellyfish

System: Pathfinder | SRD

Crimson Jellyfish CR 4
XP 1200
Init +1 ; Senses darkvision 60 ft.; Perception +1
Defense
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 37 (5d8+15)
Fort +7, Ref +2, Will +2
DR 5/piercing or slashing
Immune mind-affecting effects
Offense
Speed swim 10 ft.
Melee tentacle +8 (2d8+5 plus grab), tendrils +3 touch (poison)
Space 5 ft., ; Reach 10 ft.
Special Attacks blood drain (1d2 Con damage), poison
CMB +8 CMD 19 (can’t be tripped)
Statistics
Str 20,, Dex 13,, Con 16,, Int —,, Wis 13,, Cha 1
Base Atk +3
Skills Swim +13
SQ compression
Special Abilities
Poison (Ex) Tendrils—contact; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d4 Str damage; cure 2 consecutive saves.
Tentacle (Ex) A crimson jellyfish’s tentacle is a primary natural attack that deals bludgeoning damage.

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