Crimson Jellyfish
System: Pathfinder | SRD
Crimson Jellyfish
CR 4
XP 1200
Init +1
;
Senses darkvision 60 ft.; Perception +1
Defense
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 37 (5d8+15)
Fort +7,
Ref +2,
Will +2
DR 5/piercing or slashing
Immune mind-affecting effects
Offense
Speed swim 10 ft.
Melee tentacle +8 (2d8+5 plus grab), tendrils +3 touch (poison)
Space 5 ft.,
;
Reach 10 ft.
Special Attacks blood drain (1d2 Con damage), poison
CMB +8
CMD 19 (can’t be tripped)
Statistics
Str 20,,
Dex 13,,
Con 16,,
Int —,,
Wis 13,,
Cha 1
Base Atk +3
Skills Swim +13
SQ compression
Special Abilities
Poison (Ex) Tendrils—contact; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d4 Str damage; cure 2 consecutive saves.
Tentacle (Ex) A crimson jellyfish’s tentacle is a primary natural attack that deals bludgeoning damage.