Crypt Flower

System: Pathfinder | SRD

Crypt Flower CR 7
XP 3200
Init +1 ; Senses low-light vision, tremorsense 30 ft.; Perception +1
Defense
AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)
hp 78 (12d8+24)
Fort +10, Ref +5, Will +5
Immune plant traits
Resist acid 10
Offense
Speed 20 ft.
Melee bite +13 (1d8+5 plus grab), 2 vines +13 (1d8+5 plus grab)
Ranged toxin splash +9 (poison)
Space 10 ft., ; Reach 10 ft. (20 ft. with vine)
Special Attacks poison, swallow whole (1d6 acid plus poison, AC 15, 7 hp)
CMB +15 (+19 grapple) CMD 26 (30 vs. trip)
Statistics
Str 20,, Dex 12,, Con 14,, Int —,, Wis 13,, Cha 6
Base Atk +9
SQ excavate, gushing wound
Special Abilities
Excavate (Ex) A crypt flower can use its shoots to dig rapidly through soil, dirt, sand, or other loose ground. As a result of this constant excavation activity, the ground in a 20-foot radius around a crypt flower is treated as difficult terrain for all creatures except crypt flowers.
Gushing Wound (Ex) Whenever an opponent scores a critical hit on a crypt flower with a slashing or piercing weapon, the flower’s toxic fluids squirt out. The attacker and all creatures adjacent to the attacker must attempt a DC 18 Reflex save or be doused in toxic fluids and thus exposed to the crypt flower’s poison. The save DC is Constitution-based.
Poison (Ex) Contact; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 2 consecutive saves.
Toxin Splash (Ex) As a standard action, a crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid as a splash weapon with a range increment of 20 feet. A target struck, as well as all targets in the splash radius, are exposed to the crypt flower’s poison (although creatures in the splash radius gain a +4 bonus on Fortitude saves to resist the poison). A crypt flower can use its toxin splash once every 1d4 rounds. The save DC is Dexterity-based.
Vines (Ex) A crypt flower’s vines are primary natural attacks that deal bludgeoning damage

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