Cuero
System: Pathfinder | SRD
Cuero
CR 5
XP 1600
Init +6
;
Senses blindsense 30 ft., darkvision 60 ft.; Perception +12
Defense
AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
hp 59 (7d8+28)
Fort +6,
Ref +4,
Will +7
Offense
Speed 10 ft., swim 40 ft.
Melee slam +10 (1d6+9 plus grab)
Space 10 ft.,
;
Reach 5 ft.
Special Attacks blood drain (1d2 Constitution), constrict (1d6+9), muddy cloud
CMB +12 (+16 grapple)
CMD 24
Statistics
Str 22,,
Dex 15,,
Con 18,,
Int 6,,
Wis 15,,
Cha 9
Base Atk +5
Feats Blind-Fight , Combat Reflexes , Improved Initiative , Skill Focus (Stealth)
Skills Perception +12, Stealth +11 (+21 in mud or muddy water), Swim +14
Languages Aklo
SQ amphibious, compression
Special Abilities
Muddy Cloud (Ex) A cuero can flap about in the water within 10 feet of a riverbed or lake bed and stir up mud, pebbles, sand, silt, and other debris. This creates a hemispherical cloud in the nearby water with a radius of 30 feet (or to the edge of the water, whichever is closer). The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. In non-flowing water, the muddy cloud dissipates in 2d6 rounds. In flowing water, the duration is reduced by 1 round for every 10 feet per round the water flows beyond 20 feet.