Cynosoma
System: Pathfinder | SRD
Cynosoma
CR 12
XP 19200
Init +6
;
Senses darkvision 60 ft.; Perception +21
Defense
AC 27, touch 22, flat-footed 21 (+6 deflection, +6 Dex, +5 natural)
hp 162 (12d10+96)
Fort +12,
Ref +14,
Will +16
DR 10/evil
Immune cold
Resist electricity 10, fire 10
SR 23
Offense
Speed 30 ft., fly 50 ft. (average)
Melee +1 returning starknife +19/+14/+9 (1d4+2/19–20/×3)
Ranged +1 returning starknife +19/+14/+9 (1d4+2/19–20/×3)
Special Attacks dream powder, sneak attack +3d6
Spell-Like Abilities (CL 12th; concentration +17)
CMB +13
CMD 35
Statistics
Str 12,,
Dex 23,,
Con 26,,
Int 15,,
Wis 22,,
Cha 21
Base Atk +12
Feats Acrobatic , Flyby Attack , Improved Critical (starknife) , Iron Will , Lucid Dreamer , Weapon Finesse
Skills Acrobatics +22, Fly +25, Knowledge (geography) +14, Knowledge (planes) +11, Knowledge (religion) +8, Perception +21, Perform (dance) +17, Sense Motive +21, Stealth +21
Languages Celestial, Common
SQ no breath
Special Abilities
Dream Powder (Su) As a standard action, a cynosoma can hurl a cloud of sleep-inducing dust at a creature within 30 feet. That creature must succeed at a DC 21 Will save or immediately fall asleep (as per deep slumber , but with no HD limit). This is a mind-affecting sleep effect. The save DC is Charisma-based.
Stardust (Ex) The shimmering dust that hangs around a cynosoma’s body helps defend her from peril, granting her a +6 deflection bonus to AC. Once per day as a swift action, a cynosoma can cause her stardust to coalesce, granting her concealment for 1d4 rounds.