Creatures in "Daemon" Category
System: Pathfinder | SRD
Creatures in "Daemon" Category
CR Acrididaemon 14 Astradaemon 16 Bibliodaemon 8 Cacodaemon 2 Ceustodaemon 6 Crucidaemon 15 Derghodaemon 12 Erodaemon 11 Genthodaemon 5 Hydrodaemon 8 Lacridaemon 3 Lapsudaemon 14 Leukodaemon 9 Meladaemon 11 Nixudaemon 7 Obcisidaemon 19 Olethrodaemon 20 Phasmadaemon 17 Piscodaemon 10 Purrodaemon 18 Sangudaemon 9 Sepsidaemon 7 Suspiridaemon 7 Temerdaemon 14 Thanadaemon 13 Venedaemon 5 Vulnudaemon 4
XP 38400
Init +10
;
Senses darkvision 60 ft., detect good , detect magic , see invisibility ; Perception +23
Defense
AC 28, touch 16, flat-footed 21 (+6 Dex, +1 dodge, +12 natural, –1 size)
hp 200 (16d10+112)
Fort +17,
Ref +18,
Will +11
Immune acid, death effects, disease, poison
Resist cold 10, electricity 10, fire 10
SR 25
Offense
Speed 30 ft., fly 60 ft. (good)
Melee bite +20 (2d6+5/19–20), 2 claws +20 (1d8+5)
Space 10 ft.,
;
Reach 10 ft. (5 ft. with bite)
Special Attacks biting locusts, distraction (DC 25; biting locusts attack only)
Spell-Like Abilities (CL 14th; concentration +19)
CMB +22
CMD 39 (can’t be tripped)
Statistics
Str 20,,
Dex 23,,
Con 24,,
Int 14,,
Wis 18,,
Cha 21
Base Atk +16
Feats Blind-Fight , Combat Reflexes , Dodge , Improved Critical (bite) , Improved Initiative , Iron Will , Lightning Reflexes , Mobility
Skills Bluff +20, Fly +15, Intimidate +21, Knowledge (planes) +21, Perception +23, Spellcraft +18, Stealth +21, Survival +20, Use Magic Device +21
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
SQ swarmlike
Special Abilities
Biting Locusts (Ex) An acrididaemon’s lower body is composed entirely of buzzing and biting locusts. Medium or smaller creatures can share the space of an acrididaemon. An acrididaemon automatically deals 6d6 points of damage to any creature that begins its turn in the acrididaemon’s space.
SwarmLike (Ex) Much of an acrididaemon’s body has no discernible anatomy. Any time a creature confirms a critical hit against an acrididaemon or hits one with a sneak attack, there is a 50% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. An acrididaemon takes half again as much damage (+50%) from damaging area effects such as fireball and splash weapons.